Holiday Bells

Choosing a holiday bell will give the character a random bell. Each bell plays a random sound when double-clicked, says which Development Team member it is from when single-clicked, and is hued a random color. The sounds, development member name, and colors are random for each bell selection.

I’m hoping for a silver “Cal Bell” that moos.

Snow globe

The snow globe is a round orb on a small stand, that glows and has \’e2\’80\’9csparkles\’e2\’80\’9d inside of it. The snow globes will be named “a snowy scene of \{town name\}”. The names of all non-player created towns will be possible within the name, and will be randomly selected. The snow globes will function as a small light source.

Read: Crystal Balls


Selecting the snowballs will place a snow pile in your backpack. To throw a snowball at another player, double-click the snow pile and target a player. Only players who have a snow pile in their backpack can be targeted in this manner. You will receive a message if the targeted player is not a valid target.

There is a delay as to how often you can throw a snowball from the snow pile.

The snow piles have unlimited uses.

Holiday Tree Deed

Selecting the Holiday Tree Deed will place a deed in your backpack.

To place the tree in your house, double-click the deed. This will bring up a menu window, allowing the choice between classic and modern style trees. A classic tree is the model used previously in UO, and will not have visible foliage if used in Felucca (only if display settings are set to not show tree foliage). The modern style tree will show foliage on both facets, regardless of foliage display settings.

Holiday Trees cannot be placed within two tiles of your front door or within two tiles distance of stairs and cannot be placed outside.

Players will be able to re-deed their tree and choose either tree style, as desired.

Holiday Trees can only be placed by the house owner.

The rewards are currently on the test center shard, for the window shoppers among us.

Sorry, no black dye tubs.