The Internet Saves Everything …including a marketing campaign so hideously, powefully bad that the company that ordered it saw it, went “Uh, no” and cancelled it. Ladies and gentlemen, the original Gucci trolls, the Everquest girls!
You need help. Yes, you. I’m not sure what’s more disturbing: 1) That Holland now has a detox center for online gamers, or 2) That three of you sent this to me this morning. CRY FOR HELP, PEOPLE! “We have kids who don’t know how to communicate with people face-to-face
Second Puzzle Pirate Life? Daniel James follows up on his “absurd and unsustainable” CNet quote with an interesting dissection of Second Life, both in theory and practice. That said (you were waiting for it, right?) I naturally have issues. Most of these stem from one of the strengths of Linden Lab\’e2\’80\’99s
Karl Marx got design credit on this Paradox just sent out a press release announcing a new expansion pack for Victoria (the fatally flawed 19th century sim). No link yet, so I’ll just copy and paste the press release and screenshots after the cut. Hopefully the “overhauls” include lessons learned from HOI2. Victoria was a fantastic
Dr. TwisTer’s WorSt NightMare I spotted echoes of this story when I was in Korea and now Arnold Hendrick’s Tidbits newsletter (email only, so no link) found the original story: NCsoft gets a criminal court conviction, Lineage bot makers cry foul. Many echoes to the past here. (note: 1000 Won = $1, or at
Quitting While You’re A Head “Seed“, an MMO where you are an intergalactic repairman, also launched during E3. Consensus seems to be: interesting graphic look, some good ideas, doesn’t actually work. Or as Soukyan posted on F13: Apparently, I am a floating head now. I don’t know if this is a beta tester