YET ANOTHER OVERBLOWN LATE NIGHT POSTING ABOUT DESIGN THEORY
Here\’e2\’80\’99s some heretical thoughts about MMO design inspired by (frequently sleep-deprived) attendance of lectures and roundtables at this year\’e2\’80\’99s GDC.
The model for every MMO\’e2\’80\’99s content up to this point has been, with very few exceptions, non-linear, thin, time-